Windows may not be able to read these disks because they use the DOS 1.x format, which is slightly different from the standard 2.0 format. This version's Program Master Disk is copy protected with a protection called "Copylock", which was used on several other Sierra Online releases during the 1983-1984 period.Īll disks are readable by real MS-DOS or PC-DOS. Disk 1 is the Program Master Disk, Disk 2 is the Player Disk and Disk 3 is the Galactic Disk. Ultima II came on three 160KB single sided floppy disks. However, the old CGA card requires quite the brightness and contrast boost on most TVs to make the blue color stand out. ![]() This is a game where an older CGA card may be more appropriate to use because the Viper in the dungeon demonstration screen is green with old CGA and blue with new CGA. While an RGB monitor could be used to play the game, it was intended for color composite monitors and TVs. The system requirements were very modest indeed, only 64KB of RAM, a CGA card, one floppy drive and DOS 1.1 were required. You can see lots of scans of the original IBM PC borderless-boxed version here : The later gray bordered boxes have a smaller, 16"x12" cloth map with no logo on it. The borderless box cloth map typically has a "Sierra On-line" logo in the bottom right corner, while the black-bordered box cloth map will typically have a "Sierra" logo in the bottom right corner. The borderless and black boxes are guaranteed to have the 22"x17" cloth map. It can be found in the large, borderless box, but later came in the black bordered box and later gray bordered boxes as well. This was ported by Jay Sullivan and released in 1983, not too long after the Apple II version in 1982. Finally, Origin released it on CD collections with other Ultima games, culminating in the Ultima Collection. Later, Origin Systems reacquired the rights to Ultima II and included it in the Ultima Trilogy. Next came the IBM PCjr release, also by Sierra. The first is the original release for the IBM PC by Sierra. There are four major physical versions of Ultima II for the PC. It is the PC version of Ultima II which this entry will primarily focus upon. LB decided to start his own publishing company with Ultima III: Exodus. Sierra would commission ports and sold the game at least until 1986. ![]() However, Sierra and LB's main collaboration would be Ultima II, which would be released for the Apple II, Atari 8-bit, Commodore 64, Macintosh and Atari ST computers as well as the IBM PC. There began a short-lived relationship between two soon-to-be giants of the computer gaming industry.Īs part of its SierraVenture line, Sierra would also release a port of Ultima for the Atari 8-bit computers, and would eventually release the obscure Ultima : Escape from Mt. No publisher would agree to this,except for up-and-coming Sierra On-line. His previous games, Akalabeth and Ultima, had been released in ziplock bags, but not only did LB demand a box for his sequel, but also a cloth map. In 1982, Richard Garriott, Lord British, made Ultima II: Revenge of the Enchantress for the Apple II computer.
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