![]() ![]() Frost dmg, on "Touch", 10pts, for 2 sec.As opposed to the below sample, which would make the spell increase the skill level in the "Illusion School".Place a minor healing spell first before any other and then spell you've created, no matter what other conditions are added will make the spell one that belongs to the "Restoration School".Restoration Skill (notably the hardest to raise even if it's a Major Skill) You can tweak it so that it will have the perfect fit for your level.įinally, you can improve the 'skill' level for a particular school of magicka by putting a spell at the beginning of the spell list of the spell you're creating, for example: But the ones you can use are too weak, and the ones that will help need a better skill level. Second, you can tweak a spell so it suits your current level. If you add the Weakness to Frost spell to it, and make it 100%, then the frost spell will inflict double the damage. There are also a few reasons why you should make your own spells.įirst, you can make an even better version of the spell. Making a spell (or enchanting an item) will cost you money.The spell will have a note attached to its purchase indicating "not enough magicka" or "you don't have enough magicka", which means that you cannot cast the spell, but nothing stops you from buying it, if you have the gold for it.) ( NOTE - You can purchase any level of spell, but it will not be available for spellmaking or enchanting until you've reached the appropriate level for using it. You have to have a high enough skill level to make the spell.You have to know the spell effect before you can use it.A few things to keep in mind when you make a spell: Also has the tower warden that reflects five points of damage a day for 120 seconds.Once you have access to the Arcane University (or have installed the Wizard's Tower content), you can create your own spells. The Tower- Enables the use of the tower key ability to open any chest or door at average or less lockpicking difficulty.The Thief- 10 point bonus to agility, speed and luck.The Shadow- Lets you use the moonshadow skill once a day to turn invisible for 60 seconds.The Serpent- This lets you use the serpent spell that is slow but potently poisons the target while curing and dispelling magic on you at the cost of 100 fatigue.The Ritual- Enables use of Mara's kiss ability to regain health once a day and the blessed word to negatively affect undead enemies.The Mage- 50 point bonus to magicka attribute.People of the opposite sex of you are also more friendly The Lover- Enables the use of the lover's kiss ability to paralyze a foe once a day for 10 seconds at the cost of 120 fatigue. ![]() ![]() The Lady- 10 point bonus to willpower and endurance.The Atronach- 50% chance of absorbing spells to regain magicka at the cost of not being able to recharge by waiting.The Apprentice- Gives 100 point bonus to the magicka attribute but also gives you a 100% weakness to magic.They cannot be changed once you escape the Imperial City prison. There are 13 of them total that give a bonus to attributes as well as a potential downside depending on the sign. Birthsigns also play a part in which attributes are best to most effectively leveling up so it is important to understand.
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